4 Supercharged Clovers Review: Four Piles, Three Features, and a Cap Below the Promise

Playson's five-reel fruit board 4 Supercharged Clovers: Hold and Win Power Chance puts four clover piles over the reels and hangs a Hold and Win round beneath them. The SlotLab testing team logged it three times at a flat 1.00, 6,146 paid spins in all, and those sessions returned 100.85% of their stakes through 67 rounds. Our own log ran 2,713 paid spins to a 107.57% close, with one round of 253 bets at the top of its registry.

The rounds are the thing to read. Thirty of them paid 74.80% of what our log returned, the blue Collect clovers held more than a third of that money, and the GRAND and SUPER jackpots at 3,000x and 10,000x stayed out of reach in all 67 rounds. The build prints no return, sells 15,000x on its intro screen and caps a round at 12,400x in its rules, and that gap is where the review spends its deductions.

Game: 4 Supercharged Clovers: Hold and Win Power Chance Provider: Playson Tested: July 2026 Tested by: Erik Lindholm Data: 3 sessions / 6,146 spins logged Last updated: November 4, 2026 at 9:16 AM
Quick verdict
  • Who it suits: players who want a Hold and Win round once per 90 spins on the logged clock, three visibly different collectors inside it, and a base game that pays on one spin in nine while they wait
  • Core mechanic: five reels, three rows and five lines under four clover piles; a coloured clover opens a Hold and Win round with Multi, Collect or Mystery, a Super Clover grows the board to five rows, and every symbol value on the board is paid at once when the respins run out
  • Key risk: the base game returned 27.11% of the stakes in our log and the rounds the rest; neither board nor the Grand section filled in 67 pooled rounds, so the 3,000x and 10,000x jackpots stayed on the panel; the build prints no return, sells 15,000x on an intro screen and caps a round at 12,400x in its rules
  • Rating: 6.7/10

Game Information

Release DateFebruary 5, 2026
ThemeFruit, Clovers, Lightning
ProviderPlayson
Rating6.7/10
Layout5 reels, 3 rows
Paylines5 fixed
Pay SystemFive fixed lines, left to right; a Hold and Win round pays every clover value on the board at once, with multiplier frames applied
VolatilityNot verified
RTPNot verified Power Chance build; no Playson specification verified
100.85% tested, pooled on paid spins
Max Win12,400x advertised
253x tested, best full round (all sessions)
Bonus TriggerA pink, blue or green Feature Clover opens the Hold and Win round by chance; the pile tops the board up to six clovers
Signature MechanicFour clover piles above five reels; a coloured clover opens a Hold and Win round with Multi, Collect or Mystery, a Super Clover grows it to 5x5, and every value on the board is paid when the respins run out

Where the stated figures come from

FigureValueSourceCheckedIn the tested build
Stated RTPNot verifiedNo RTP is printed on the demo's info screens, on its panel or in the session's configuration, and no Playson sheet for this Power Chance build has been verified. The studio's page for the game, read through an indexed copy, gives the title and the release date and no return. Third-party databases disagree about the title and are listed separately below. (game page)studio page indexed copy and public demo 26 October 2026; archived screens 26 May 2026No: theoretical RTP of the tested Power Chance configuration remains unverified
Advertised max win12,400xIn-game rules, Paylines page: the maximum reward is limited to 12,400 times the total bet, and a round that reaches it ends with the reward paid; the intro screen says win up to 15,000x with Super Cloverpublic demo 23 October 2026; archived screens 26 May 2026Yes: printed in the rules as a cap, with a higher figure on the intro screen
VolatilityNot verifiedNo volatility label is printed in the build, and no Playson classification has been verified for this Power Chance build; the third-party databases listed below disagree between high and medium. (game page)26 October 2026No: database classifications do not establish the volatility of this build
Bonus triggerA pink, blue or green Feature Clover opens the Hold and Win round by chance; the pile tops the board up to six cloversIn-game rules, Bonus Game page: any pink, blue or green Feature Clover Symbol has a chance to trigger the Bonus Game, and any activated Clover Pile lands more regular Clover Symbols in quantity enough to reach sixpublic demo 23 October 2026Yes: printed in the rules; no rate printed
JackpotsMINI 15x, MINOR 30x, MAJOR 100x; GRAND 3,000x for 15 cells, SUPER 10,000x for 25In-game rules, Jackpots pages, and the panel over the reelspublic demo 23 October 2026Yes
Buy prices70x and 150xIn-game rules, Buy Bonus Game page, and the BONUS buttonpublic demo 23 October 2026Yes
Release dateFebruary 5, 2026Playson game page, release-date field, read through its indexed text; corroborated by the studio launch announcement dated 5 February 2026. Direct studio access returned 403. (game page)26 October 2026; indexed studio page and announcementDate for 4 Supercharged Clovers: Hold and Win; a separate Power Chance release date is not verified and the build prints no date
Third-party listings (unverified)96.08% and High on one; no RTP and Medium on anotherTwo third-party databases that disagree with each other; neither names the configuration it describes, and the studio has not confirmed either figure for this Power Chance build. Operator lobbies print returns of their own for their copies, and those figures do not identify this build either.26 October 2026No: not verified for the tested Power Chance build
Playson launch announcementFebruary 5, 2026The studio announcement dated 5 February 2026 confirms the launch of 4 Supercharged Clovers: Hold and Win. It does not establish the RTP or volatility of the Power Chance build. (game page)26 October 2026; indexed studio announcementTitle-level release date; separate Power Chance launch not verified

Where a figure is our reading of a source, the row says so.

A round on the 941st paid spin paid 253 bets, and four blue clovers did most of it

The round that decided our 4 Supercharged Clovers log opened on the 941st paid spin. The base reels held one crystal Super Clover, one blue Collect clover and a gold clover worth 2 bets. Only the Super pile reset, the Collect pile stayed at seven, and the reels grew to five rows for the round. The Super pile then dealt in a second blue Collect clover and two gold clovers worth a bet each, six symbols before the first respin. Eleven respins later four blue Collect clovers held 62, 124, 13 and 26 bets between them. With a 9-bet Super Clover and eight gold clovers worth 19 bets, the round credited 253.00 at the 1.00 stake. The wallet moved from 10,821.00 to 11,074.00 on that single payment, and nothing on the board had multiplied anything. The blue clovers gathered every value on the board each time one of them landed, and that was the whole trick.

The rest of the session was that trick repeated at smaller sizes, and the ledger shows how small. Thirty rounds came in 2,713 paid spins, one every 90 on average, and they paid 2,183.00 of the 2,918.50 the log returned. In other words 74.80% of the money came from 1.1% of the spins. The base game between the rounds paid on one spin in nine and never gave back more than 14 bets at once. The session closed at 107.57%, which is 205.50 up on the opening balance of 11,000.00. The two sister logs of the SlotLab testing team closed at 85.35% and 105.54%, so the three together returned 100.85% of 6,146.00 staked. The machine under those numbers is a Hold and Win board with four piles counting above the reels and three colours of Feature Clover. A crystal Super Clover stretches the board to five rows, and a progressive wrapper called Power Chance sits over everything and opened on none of the 6,146 pooled spins.

4 Supercharged Clovers base game board after the first paid spin settled: five reels of three rows under the Multi, Collect and Mystery piles and the Super Clover, the jackpot panel on the left, a blue Collect clover on the third reel and a gold clover tagged 7.00 on the fifth, balance 10,999.00
The first paid spin of the log has just settled without a win, and the credit shows 10,999.00. Above the reels sit the three coloured piles and the crystal Super Clover, and on the left the five tiers run from SUPER at 10,000.00 down to MINI at 15.00 for the 1.00 stake. On the reels stand a blue Collect clover and a gold clover tagged 7.00, both worth nothing until a round opens.

What 30 rounds can and cannot show

A log of 2,713 paid spins carries 30 rounds, and 30 is enough to price the round and not enough to price the panel. The observed median round is 53.5 bets, and the observed clock is one round per 90.4 paid spins. The clock carries an error bar of 63 to 134 spins per round on an exact Poisson interval (n = 30). The interval says nothing about the median round and nothing about what another log would do. The Grand jackpot at 3,000x needs all fifteen cells of the small board, or the fifteen cells of the Grand section in the middle of the large one. The Super jackpot at 10,000x needs all twenty-five cells of the large board. Neither was paid in any of the 67 pooled rounds, and the closest misses were fourteen of fifteen small-board cells and twelve of fifteen Grand cells. A zero in 67 is a count rather than a rate, and the same goes for the Power Chance feature, which never opened. The text behind that feature says the chance rises with the stake and gives no figure for any stake. The screens print no return and no volatility label, and no sheet from the studio for this Power Chance build has reached me, so both fields on the card read Not verified. The figures in circulation are listed further down as what they are, third-party and unconfirmed. One more limit belongs up front: the piles above the reels count something, and the log shows what they count without showing what they change.

Five lines, a wild, and 27% of the stakes back

The base game is a five-reel fruit machine with three rows and five fixed lines, two straights, the middle row, a V and an inverted V. Eight regular symbols pay from three of a kind, counted from the leftmost reel along a line. At 1.00 the BAR and the bell pay 4.00, 10.00 and 50.00 for three, four and five of a kind. The melon and the grapes pay 2.50, 7.50 and 25.00, and the plum, the lemon, the orange and the cherries pay 1.00, 3.00 and 10.00. The red seven is the wild, lands on reels two to five only, and stands in for the eight regular symbols but never for a clover. Wins run from the leftmost reel, so a line made only of sevens is out of reach, and none of our 456 line wins was one. The smallest line win is exactly the stake, so no paying spin in the base game ever returns less than it cost. The one kindness the base game has is exactly that, and it's a small one.

In our log the lines paid on 311 of 2,713 spins, 11.46%, and 142 of those 311 paid exactly the stake. The median paying spin returned 2.00 and the mean 2.36; the largest paid 14.00 on the 1,414th paid spin, four lines at once with wilds filling the gaps. The next two largest paid 13.00 and 12.00, on two lines and on four. The four low fruits made 401 of the 456 line wins, the melon and the grapes made 31, and the BAR and the bell made 24. The base game returned 735.50 on 2,713.00 staked, 27.11%, with a 95% band from 23.22% to 31.00%. The longest run without a win of any kind was 55 spins, while the base games of the sister logs returned 31.94% and 30.70%. Whereas Royal Coins 2 on the same shelf gave back 53.23% of its stakes from the lines alone, this build hands most of its money to the rounds. The base game here is the time a player spends between rounds, and it pays for the wait in single bets.

4 Supercharged Clovers intro screen: the Power Chance counter at 1,258,239.51, the game logo, a crystal Super Clover and the words win up to 15000x with Super Clover above the Play button
The intro screen as the log opened, with the Power Chance counter on the left, the Super Clover on the right and the promise of up to 15,000x under it. The rules behind that screen limit a round to 12,400 times the stake, and the review returns to that gap below.

Four piles that count, three colours that open the round

Every clover on the reels belongs to one of five kinds, and only the colours matter for the trigger. The gold clover carries a printed value, 1x to 12x the stake, and pays nothing where it lands, since it only counts inside a round. The pink, blue and green clovers are the Feature Clovers, Multi, Collect and Mystery by name. Each of them carries a chance, in the rules' words, to trigger the Bonus Game with its own feature. The crystal Super Clover lands in the base game only and carries the chance of a Super Bonus Game on a five-by-five board. Above the reels sit four piles, one per colour and one for the crystal, and each pile collects the Feature Clovers of its colour as they pass. The rules say what a pile collects and say nothing about what a full pile does.

The log says what the piles did, which is count to nine and stop there. Each pile drops back to zero once its colour has opened a round, and not before. Nine was where the Mystery pile sat on 1,696 of our 2,713 spins, and the Multi pile sat there on 1,548 of them. The Collect pile, whose colour opened the most rounds, spent 511 spins at nine. Of the 35 pile resets across our 30 rounds, thirteen came with the pile at nine, six at eight, six at seven and one with the pile at one. The sister log on superchargedcloverscasino.com opened two rounds on consecutive spins while its Collect pile read zero, because a third round had emptied it four spins earlier. On paper, the piles are a progress bar that fills towards something. In the sample, they are a scoreboard that resets, and no count of ours changed what happened next.

When a colour does open the round, the game tops the board up before anything else happens. One, two or three clovers stood on the base reels at the moment of the trigger in every one of our 30 rounds, and the board was topped up to six before the first respin. An ordinary pile adds gold clovers for that top-up, and the Super pile adds Feature Clovers as well, as it did in all ten of our Super rounds. Two Feature Clovers of different colours on the base reels open the round with two features at once, which happened five times in our log. A Super Clover among the trigger symbols starts the round on the large board, which happened ten times. The order in which the colours arrive matters more than the piles do, and the only thing a player controls is the stake.

4 Supercharged Clovers round 7 after its first respin: a 5x3 Hold and Win board with x5, x2 and x3 multiplier frames on empty cells, a blue Collect clover at 13.00, a pink Multi clover at 7.00 and gold clovers at 2.00, 1.00, 1.00 and 2.00, the Grand counter at 9, balance 10,786.50
Round 7 on the 816th paid spin opened with a pink and a blue clover at once. The pink one has already dropped its x5, x2 and x3 frames onto three empty cells, the blue one reads 13.00, and the counter beside GRAND says nine cells remain. The round ran eight respins and paid 31.00.

The round: three respins, three features, and a board that grows

A round starts with three respins, and each new symbol puts the counter back to three. It ends when the respins run out or the board is full, and then every symbol value on the board is paid at once with the multiplier frames applied. The three features do three different things to that board, and the log priced each of them. Multi puts x2, x3 and x5 frames on three empty cells, and a symbol that lands on a frame copies the frame to another empty cell, so frames breed. Our 30 rounds used frames in eight of them; the frames added 189 bets in all. Collect is a blue clover that gathers every value on the board into itself each time one lands. The four blue clovers of round 9 gathered 225 bets, the three of round 26 gathered 159, and across our 30 rounds the blue clovers held 758 of the 2,183 bets paid. Mystery is a green clover that turns into a jackpot clover, MINI at 15 bets, MINOR at 30 or MAJOR at 100, or into a value from 20 to 75. Ours produced ten MINI, two MINOR and no MAJOR, 465 bets in fourteen rounds. The Super Clover adds one row above and one below, takes a value of 7 to 10 bets itself, and makes the Super jackpot reachable in principle. Ten of our rounds ran on the large board, and the fullest of them held sixteen cells of twenty-five.

Round 26 is the one to keep, because it came within one cell of the Grand. It opened on the 2,300th paid spin with a pink and a blue clover, ran fourteen respins, and ended with fourteen of the fifteen small-board cells held. Under the symbols sat a x7 frame, a x3 and three x2 frames, three blue clovers held 159 bets, and a x10 frame stayed empty because the respins ran out first. It paid 250.00, one cell short of the Grand at 3,000x, and the wallet closed that spin at 11,294.50, the peak of the session. Round 9 paid three bets more than that without a single frame on its board. Between them the two rounds carried 23.0% of the money the rounds paid, and the other 28 rounds spread 1,680 bets at a median of 48.

The registry below lists every round of the portal session with its features, its board, the cells it held and what paid. The session report carries the same thirty rounds beside the wallet readings that bracket each of them.

RoundTrigger spinFeaturesFieldCells heldCollect and MysteryMultipliersCredit
1211Multi → Mystery, Multi5x311 of 15Mystery x1 worth 30 (MINOR)x5, x2, x2 (+7)59.00
2231Multi, Super → Mystery, Multi, Super5x515 of 25Mystery x1 worth 15 (MINI); Super Clover 9x3, x3, x2, x2 (+21)80.00
3291Collect5x310 of 15Collect x1 holding 19none48.00
4558Mystery, Super → Mystery, Multi, Super5x515 of 25Mystery x2 worth 40 (MINI); Super Clover 8none78.00
5625Multi5x37 of 15gold clovers onlynone24.00
6777Mystery5x310 of 15Mystery x2 worth 65none80.00
7816Multi, Collect5x39 of 15Collect x1 holding 13none31.00
8817Collect, Super → Mystery, Collect, Super5x515 of 25Collect x1 holding 18; Mystery x2 worth 40 (MINI); Super Clover 8none93.00
9941Collect, Super5x513 of 25Collect x4 holding 225; Super Clover 9none253.00
10981Collect5x311 of 15Collect x1 holding 10none28.00
111,147Collect5x310 of 15Collect x1 holding 9none33.00
121,374Collect5x39 of 15Collect x1 holding 10none27.00
131,383Collect5x311 of 15Collect x1 holding 15none40.00
141,422Collect, Super5x513 of 25Collect x2 holding 46; Super Clover 7none75.00
151,465Mystery, Collect5x38 of 15Collect x1 holding 22; Mystery x1 worth 15 (MINI)none48.00
161,674Collect → Mystery, Collect5x310 of 15Collect x1 holding 6; Mystery x1 worth 75none95.00
172,016Mystery, Collect5x311 of 15Collect x1 holding 27; Mystery x2 worth 35 (MINI)none77.00
182,028Mystery, Collect, Super5x515 of 25Collect x2 holding 110; Mystery x1 worth 20; Super Clover 8none164.00
192,073Collect5x39 of 15Collect x1 holding 13none31.00
202,083Mystery5x39 of 15Mystery x1 worth 15 (MINI)none29.00
212,086Multi, Super → Mystery, Multi, Super5x515 of 25Mystery x1 worth 15 (MINI); Super Clover 7x3, x3 (+20)83.00
222,133Collect5x37 of 15Collect x1 holding 13none28.00
232,188Multi5x38 of 15gold clovers onlyx5 (+20)45.00
242,192Mystery, Multi, Super5x512 of 25Mystery x2 worth 40 (MINI); Super Clover 9x5, x3 (+26)106.00
252,282Mystery5x310 of 15Mystery x1 worth 15 (MINI)none42.00
262,300Multi, Collect5x314 of 15Collect x3 holding 159x7, x3, x2, x2, x2 (+64)250.00
272,360Multi, Collect5x310 of 15Collect x1 holding 11x3, x2, x2 (+5)33.00
282,446Mystery, Super5x514 of 25Mystery x2 worth 45 (MINI, MINOR); Super Clover 9none80.00
292,529Collect5x311 of 15Collect x1 holding 14none36.00
302,683Multi, Collect, Super5x516 of 25Collect x1 holding 18; Super Clover 8x5, x5, x3, x2, x2, x2 (+26)87.00

Trigger spins count paid spins from the log's first stake, respins excluded. Features are the Clover Features the round opened with, and an arrow marks one added during the round by a later coloured clover. Cells held counts the symbols on the board when the respins ran out, out of 15 on the small board or 25 on the large one. Collect and Mystery give what the blue and green clovers held at the close, and Multipliers list the frames with a symbol on them and what they added. The credit is the round's single payment at the 1.00 stake, so the sum and the multiple read the same.

Three jackpot tiers hang over the reels, and the fourth and fifth are the full boards. MINI, MINOR and MAJOR arrive as clovers inside the round through the Mystery feature, and eleven of our rounds held at least one. The sister logs held eleven more between them, and the pool's 67 rounds produced 25 MINI clovers, 7 MINOR and no MAJOR. A MAJOR clover showed on the base board twelve times in our log, worth 100 bets had it stood inside a round, and the base board pays no clover. GRAND needs the small board filled, or the Grand section in the middle of the large one, and SUPER the whole large board, and neither was paid in 67 rounds. The nearest were fourteen cells of fifteen in our round 26, eighteen of twenty-five in the superchargedcloverscasino.com log, and twelve of the fifteen Grand cells on the fullest large boards. Consistent with the pile counts, the arithmetic of a round is visible at every step, and nothing in it is hidden except the odds.

4 Supercharged Clovers round 26 with one cell left: a 5x3 Hold and Win board with a blue Collect clover at 111.00, a x7 frame, a x10 frame on an empty cell, x2 and x3 frames, a blue clover at 34.00 and gold clovers from 1.00 to 14.00, the Grand counter at 1, balance 11,044.50
Round 26 with one cell to fill. The blue clover top left already holds 111.00, a x7 frame sits under the pink clover below it, the x10 frame in the top row is still empty, and the counter beside GRAND reads one. The respins ran out with that cell empty, and the round paid 250.00.
4 Supercharged Clovers round 30 on the 5x5 field: gold clovers from 1.00 to 5.00, a Super Clover at 8.00, a blue Collect clover at 18.00, a pink clover at 2.00, x2, x3 and x5 frames, the Super counter at 12, balance 11,144.00
Round 30, the last of the log, on the large board that a Super Clover opens. The counter on the left says twelve cells remain for the Super jackpot, a x5 frame waits in the bottom row, and the round closed with sixteen cells held and 87.00 paid.

Three ledgers, 6,146 paid spins

The SlotLab testing team holds three logs of this build, all at 1.00 with nothing bought. This portal's is the longest, filed under Session ID SCLV-20260729-01 and run on 29 July 2026. The other two were recorded on 28 June 2026 by the network's two dedicated sites, superchargedcloverscasino.com over 1,700 paid spins and superchargedcloversslots.com over 1,733. Respins cost nothing, so each ledger counts the paid spins only, and each balance is the figure the game itself reported after settlement. Pooling three ledgers kept that way is plain addition, with no weighting and no adjustment. Together the three staked 6,146.00 and got 6,198.50 back, 100.85%, with 67 rounds in all. On the pooled count that is one round in every 92 spins, with a 95% band from 72 to 118. The pool's best full round is this portal's 253 bets, while its best base-game spin, 34 bets on five lines, sits in the superchargedcloversslots.com log.

SourceSpinsObserved returnRoundsBest full roundNet result
CasinoReview.click2,713 paid107.57%30, one per 90253x, four Collect clovers+205.50
superchargedcloverscasino.com1,700 paid85.35%17, one per 100202x, six frames under symbols−249.00
superchargedcloversslots.com1,733 paid105.54%20, one per 87145x, five frames under symbols+96.00
Combined6,146 paid100.85%67, one per 92253x, full round+52.50

Every line uses the same yardstick, paid spins at 1.00 and a round valued as the single credit the game posts when its respins end. Both sister pages print the same spin counts, round counts and returns as their ledgers. The superchargedcloversslots.com page places its best round on its 474th spin where this table counts 473, because the table counts the trigger from the stake before it. The Combined row adds the three returns together and divides by the three stakes added together.

CasinoReview.click Erik Lindholm's log · July 2026

107.57%observed return, paid stakes
253xbest full round
12.57%hit frequency, paid spins
Observed return107.57%

superchargedcloverscasino.com Alex Reeves's log · June 2026

85.35%observed return, paid stakes
202xbest full round
11.53%hit frequency, paid spins
Spins1,700

superchargedcloversslots.com Mia Stone's log · June 2026

105.54%observed return, paid stakes
145xbest full round
12.23%hit frequency, paid spins
Spins1,733

Three figures carry the word best on this page, and they measure different things. This portal's 253 bets in round 9 is the pool's best full round, and that is the Max Win Tested on the card. The best single base-game spin of the pool is 34 bets on superchargedcloversslots.com, five lines at once on the 804th paid spin, and ours was 14. The best rounds on the sister sites paid 202 bets on superchargedcloverscasino.com, eighteen cells of twenty-five with six multiplier frames under symbols, and 145 on superchargedcloversslots.com. None of the three logs filled a board or saw a MAJOR clover, and none saw the Power Chance feature open. The superchargedcloverscasino.com log also holds the oddest run of the three, with rounds on the 753rd, 757th and 758th spins and its Collect pile at zero for the last two.

Session ID: SCLV-20260729-01 · Evidence retained: 8,241 timestamped frames plus the full session log. The complete record behind this review is available on request - use the contact form and mention the game and the Session ID.

The return is not on the screens, and the maximum is on two of them

No return figure and no volatility label are printed on any screen a player can reach. The Game Info pages run from the Super Bonus Game to the paylines and the malfunction clause without an RTP line, and the panel shows jackpots and a progressive counter. The studio's own page for the game would not open for me, and no sheet for this Power Chance configuration has reached this desk. The card therefore reads Not verified for the return and for the volatility, and I'd rather print that than a borrowed number.

Third-party databases do not agree with each other about this title, and neither names the configuration it describes. One lists 96.08% and calls the volatility high, another lists no return at all and calls it medium. Operator lobbies print returns of their own for their copies, and none of those figures identifies the build behind our logs.

The studio's page for the game and its launch announcement both date 4 Supercharged Clovers: Hold and Win to 5 February 2026. We read them through indexed copies on 26 October 2026, because the pages answer our requests with an error, and neither names a separate date for the Power Chance version.

Our pool returned 100.85% and our own log 107.57%, and neither figure is a theoretical return or a volatility class. A few thousand spins on a board that pays three quarters of its money through 30 events is an afternoon and not a rate.

The maximum is printed twice, and the two prints disagree with each other. The intro screen sells up to 15,000x with the Super Clover, while the paylines page limits the maximum reward to 12,400 times the total bet. A round whose total reaches that limit ends on the spot with the reward paid, in the words of the same page. A cap written as a rule is a design boundary, and I don't score a build for the size of one. A promise above the cap on the build's own front door is another matter, and it sits in the deductions at the end. The Super jackpot at 10,000x and the Grand at 3,000x are inside the cap and priced as full boards, and no board was full in 67 pooled rounds.

A stated RTP, where a studio publishes one, is a long-run average taken over millions of spins; for this Power Chance build no such figure has been verified, so the card carries none. Our tested figure is the pooled return of the logged demo sessions behind this review, so the two numbers would answer different questions, and even a pooled sample of a few thousand spins is not the game's long-run maths. Live RTP is an operator choice: many games ship in several RTP configurations and the casino picks which one to run, so always check the RTP in the game's info screen before you bet real money.

The distance between a printed figure and a logged afternoon is the subject of our observed vs stated RTP page. This build adds a twist to it, because here the printed figure is missing and only the afternoons exist.

Power Chance, a progressive that never opened

Power Chance is a jackpot wrapper Playson fits to several of its games, and its rules sit at the end of the Game Info pages. The feature can trigger at random at the end of any spin, and it pays no line wins while it runs. It offers four prizes through a pick among twelve objects, a progressive counter, 1000x, 200x or 100x the stake, and one of them per feature. The counter on the demo stood past 21 million demo credits during our session and past 1.25 million on the screens archived in May. Those numbers mean nothing outside the demo, since the counter is the demo environment's and not a casino's. Two sentences in the rules deserve a second reading, and both concern the progressive. The game is not offered without it, the text says, and the chance of winning it is tied directly to the size of the bet. No figure follows either sentence, and nothing else in the rules prices the feature. It did not open on any of the 6,146 pooled spins, so the logs add nothing to the rules except that zero. I would expect a wrapper of this kind to take its share from every spin, since progressives are funded that way. The build doesn't say what share it takes or whether this one does at all.

Two buy prices, neither tested in the logs

The BONUS button on the left sells a random Bonus Game with one, two or three Feature Clovers for 70 times the stake. The Super Bonus Game, with the large board guaranteed, costs 150 times the stake. Nobody bought either in the three logged sessions, so the logs say nothing about what a bought round pays or how it is built. The 67 natural rounds of the pool had a median of 48 bets, and the twenty that ran on the large board had a median of 104, none of them full. Those are observations about rounds the reels opened on their own, and a bought round starts from a different deal, so I don't price the buy from them. The natural clock of one round per 92 paid spins is a count of stakes between rounds, not the cost of a round, and the comparison stops there.

Royal Coins 2, the same studio with crowns instead of clovers

The nearest relative on this shelf is Royal Coins 2: Hold and Win, Playson's three-by-three board where a crown on the middle reel counts every coin that lands beside it. Both builds pay the round as the sum of what the board holds, both hang MINI, MINOR, MAJOR and GRAND over the reels, and both print no return. Where they part is the base game and the clock, and the gap is wide on both. Royal Coins 2 gave back 53.23% of its stakes from the lines in our log and opened a round once per 125 paid spins. This build gave back 27.11% from the lines and opened one per 90, so it starves the wait and feeds the round. Half of the crown game's rounds paid 41.50 or less and its best paid 245, while here the median is 53.5 and the best 253. The large board and the frames add a size the crowns never had, and the other difference is the ending. A Royal Coins 2 round ends with crowns holding sums, and a round here ends with a grid of values, frames and colours that the eye has to add up. The TOTAL WIN counter on the screen does that sum for you as the round runs, which is a kindness after fourteen respins. Royal Coins 2 holds a 6.7 on this portal, Royal Joker a 6.7 and Thunder Coins a 6.9. The pairwise reading in the last section puts this one level with the first two.

What the player sees

Landscape only, the build draws a black room lit by lightning, with pink, blue and green bolts across the reels and heaps of gold clovers above them. The jackpot panel on the left changes with the stake, and the Power Chance counter above it ticks upward on every spin. Those two are the busiest things on a screen that never holds still, even between spins. A round turns the reels into a grid of dark cells, and the frames, the values and the counter beside GRAND or SUPER can all be read at a glance. The intro screen sells a 15,000x that the rules cap at 12,400x, and that is its worst design decision where the grid is its best. Under autoplay the log averaged 4.8 seconds per paid spin with the rounds counted in, and 2,713 spins filled three hours and thirty-eight minutes. No sound reached the log, so the audio goes unscored on this page as on the others. The three coloured clovers are easy to tell apart and the gold ones are not, which matters in a round where the gold ones are the money.

What the ledger suggests

  • The rounds are the game. 74.80% of our return came from 30 rounds on 1.1% of the spins, and the sister logs routed 62.58% and 70.91% of their returns through theirs.
  • A blue clover is worth more than a frame on this board. Collect clovers held 1,334 of the 4,388 bets the pooled rounds paid, and multiplier frames added 489 across 21 rounds.
  • The piles count and nothing waits for them to fill. Rounds opened with the deciding pile at counts from one to nine, though not at every count in between. The fullest small board of 67 rounds stopped one cell short of the Grand.
  • The 100.85% is three afternoons added together, one warm, one cold and one in between, and our own wallet ran between a low of 10,669.00 and a peak of 11,294.50 on the way.
  • A demo wallet produced every figure on this page, and the 18+ rule covers demo credits as it covers money.

The demo in the page, and the two sites that logged it

We log on the studio's public demo because the demo reports its balance after each spin and we can print that report, a rule the methodology page sets out. The network's two dedicated sites each publish their own ledger next to a playable build of the game. Alex Reeves logged 1,700 spins and 17 rounds for superchargedcloverscasino.com, and Mia Stone logged 1,733 spins and 20 rounds for superchargedcloversslots.com. Both ledgers are pooled above, and both pages were read against them when this review was written, with the figures matching.

The four piles count in front of you on the 4 Supercharged Clovers demo page, where the studio's current public build runs in a frame on the page. The rest of our logged builds sit on the Demo Shelf, one card apiece, with their rules and reports linked.

The rules page for 4 Supercharged Clovers restates the paytable at 1.00, the four piles and the three features, each beside its screen. It goes on to the Super Bonus Game, the jackpots, the two buy prices and the Power Chance rules in the same way. The mechanic's family sits on our Hold and Win page, where this board joins the other carriers with its clock and its fills.

4 Supercharged Clovers base game board on the last paid spin of the session, grapes, a bell, melons, oranges and plums with a pink Multi clover on the first reel and a blue Collect clover on the third, final balance 11,205.50, last win 1.00
The closing frame of the log, with a pink and a blue clover on the board, nothing paid, and the credit at 11,205.50, which is 205.50 more than the opening balance. Divide the 2,918.50 that came back by the 2,713.00 that went in and the result is the 107.57% on the card.

4 Supercharged Clovers FAQ

What is the RTP of 4 Supercharged Clovers?

The build prints none on any of its info screens or on the panel, and the studio has given us no sheet for this Power Chance build to verify. The card therefore reads Not verified for the return and for the volatility. Third-party databases disagree, one at 96.08% with a high volatility label and another with no return and a medium label. The 95.78% in circulation belongs to the original Supercharged Clovers, which is a different game. Our three-log pool returned 100.85% over 6,146 paid spins and this portal's own log 107.57%, single afternoons both and not a rate.

How does the Hold and Win round start?

A pink, blue or green Feature Clover has a chance to open it, and the pile of that colour resets when it does. The pile then deals in clovers until six symbols stand on the board, and the Super pile can deal in Feature Clovers as well. Three respins run from there, each new symbol topping them back up to three. Our 2,713 paid spins opened 30 rounds, which is one in every 90, with gaps between rounds from a single spin to 342. The pooled 6,146 spins opened 67, or one in 92, and no page of the rules gives a rate.

What do Multi, Collect and Mystery do inside the round?

Multi drops x2, x3 and x5 frames on empty cells, and a symbol that lands on a frame copies it to another empty cell. Collect is a blue clover that gathers every value on the board into itself, and the blue clovers held 758 of the 2,183 bets our rounds paid. Mystery is a green clover that becomes a MINI, MINOR or MAJOR clover or a value from 20 to 75 bets. Frames breed, blue clovers gather and green ones turn, and all of it is paid once when the respins run out.

What is the Super Bonus Game, and did anyone reach the 10,000x?

A crystal Super Clover landing in the base game can start the round on a five-by-five board rather than the usual five-by-three. There the Super jackpot pays for all 25 cells and the Grand for the fifteen in the middle. Ten of our 30 rounds played out on the big board, where the fullest held sixteen cells and the fullest in the pool eighteen. No round filled either board or the Grand section in 67 pooled rounds, so neither the 10,000x nor the 3,000x Grand was paid.

What is Power Chance?

A jackpot wrapper that can open at random after any spin and pays one of four prizes through a pick among twelve objects. The prizes are a progressive counter, 1000x, 200x or 100x the stake, and the rules say the chance of the progressive rises with the bet without printing a figure. It did not open on any of the 6,146 pooled spins, so the logs have nothing to add.

Can I play 4 Supercharged Clovers for free?

Yes, and it takes no account and no deposit, because the studio's public demo runs on our Demo Shelf on demo credits. The i button in the demo opens the rules, so a player can read the paytable and the features before the first spin. A short sitting can end without a single round, because one in 90 is an average measured over 2,713 spins and not a promise. The 18+ rule applies to demo credits exactly as it applies to money.

My reading

4 Supercharged Clovers is a Hold and Win board that shows its arithmetic and hides its price. I rate it 6.7, level with Royal Coins 2 and Royal Joker on the same shelf and a tenth above Burning Wins. Thunder Coins sits two tenths higher and Thunder Coins XXL: Multicoin three tenths higher, for reasons their own reviews give. The mechanism earns the figure on its own, and three features do visibly different things. The board grows, values are printed on every symbol and frames on every cell. The clock of one round per 92 pooled spins is the quickest among the five Playson collector games on this portal. Three deductions sit under that, and disclosure comes first: no return anywhere on the screens, and I mark that down every time. The headline is the second, because the intro sells 15,000x while the rules cap a round at 12,400x. The Power Chance panel adds a progressive whose odds, by its own text, rise with the bet and are never stated. The third is the base game, a preference named as one, with 27.11% of the stakes back from the lines, one spin in nine paying and a median of two bets. I like a machine that pays something while I wait, and this one mostly doesn't. Nothing is deducted for the empty boards, since none of 67 rounds filled one and a count isn't a complaint. Nothing is deducted for a progressive that never opened in 6,146 spins either. Again, the figure sits in the high sixes for a collector game that prints no maths, and the front door costs it more than the ledger does. An afternoon at 107.57% adds nothing to the score and one at 85.35% takes nothing away. What I liked most was a blue clover that gathers the whole board in front of you. What I liked least was a splash screen that promises more than the rules allow.

Corrections and updates

  • No corrections yet. Substantive changes to figures or facts will be listed here with their dates.
  • Report an error through the contact form, quoting Session ID SCLV-20260729-01.
Erik Lindholm
Written by Erik Lindholm

Former studio-side game mathematician: paytables and RTP models, now checked from the player's side. Full profile and method →