4 Supercharged Clovers: Hold and Win Power Chance - the Rules, Pile by Pile

Verdict first - a fruit board that keeps score above the reels. Five reels, three rows, five fixed lines, and four piles over the board that count coloured clovers and reset when their colour opens a Hold and Win round. Inside the round three features do the work, Multi frames, Collect clovers and Mystery clovers, with a Super Clover that stretches the board to five rows. The return is printed nowhere, the maximum is printed twice, 12,400x as a cap in the rules and 15,000x as a promise on the intro, and the buy costs 70x or 150x. What follows is the Game Info text of the build, page by page, checked against the portal log wherever a number allows it.

Opens in the page. Same demo source used for our test. 18+. Also on its own 4 Supercharged Clovers: Hold and Win Power Chance demo page.
4 Supercharged Clovers: Hold and Win Power Chance - free demo

Four piles over the reels, and what the text gives them

Start above the board, where the title's four piles sit. Three coloured piles, MULTI in pink, COLLECT in blue and MYSTERY in green, sit over the reels with a crystal Super Clover above them, and the title counts them as four. The Game Info page gives the piles two sentences. Each Clover Pile above the reels collects the Feature Clover Symbols of the same colour. Any activated Clover Pile will land more regular Clover Symbols on the reels in quantity enough to reach six. What activates a pile is a third sentence, one paragraph up. Any pink, blue, or green Feature Clover Symbol has a chance to trigger the Bonus Game with a corresponding feature, Multi, Collect or Mystery, or their random combination. A chance, with no rate attached. The combination of Feature Clovers that activated the round determines the features awarded.

The log fills the gap the text leaves. In the portal session each pile counted to nine and stopped, and it reset to zero when its colour opened a round. Rounds opened with the deciding pile at nine thirteen times out of 35 resets, and once with the pile at one. On the sister log at superchargedcloverscasino.com two rounds opened on the 757th and 758th spins with the blue pile at zero, four spins after a third round had reset it. A full pile is a full counter. Nothing in the rules or the logs says it changes the chance.

4 Supercharged Clovers Game Info page on the Bonus Game: any pink, blue or green Feature Clover has a chance to trigger it with Multi, Collect or Mystery, above the three Feature Clover symbols
The Bonus Game page as the build prints it, with the trigger sentence and the three Feature Clovers under it.

The round - three respins, and three things a colour can do

The Bonus Game begins with three respins, and each new symbol resets the respin count to three. Once respins run out or all cells are filled, the round ends with every symbol value added to the Total Win. A regular clover displays a value of 1x, 2x, 3x, 4x, 5x, 6x, 7x, 8x, 9x, 10x or 12x the total bet. Every value sits on its symbol in the stake's currency, so a 7.00 clover at 1.00 is seven bets and nothing hides.

Multi - each pink clover that appears during the feature lands multipliers of x2, x3 and x5 on three empty cells. A symbol that lands on a framed cell makes the cell duplicate its multiplier onto another empty cell. With no empty unframed cells left, a multiplier may land on another multiplier and the values add. After giving out its frames the pink clover takes a value of 2x to 10x the bet. Multipliers apply at the end of the round, before collection.

Collect - each blue clover that appears during the feature gathers every symbol value on the reels into its own value. Multipliers are applied before collection. Checked against the log, the best portal round closed on four blue clovers reading 62, 124, 13 and 26 bets, 225 together. With the Super Clover at 9 and the eight gold ones at 19, the round made 253 bets, paid as 253.00 at the 1.00 stake. Reproduced on the game's own response, cell by cell.

Mystery - each green clover that appears during the feature rewards the Mini, Minor or Major jackpot or a random high value of 20x, 25x, 40x, 50x or 75x the bet. The portal log recorded twenty Mystery clovers across fourteen rounds, with ten MINI, two MINOR and no MAJOR among them and 465 bets paid through them.

Extra Clover - every time an Extra Feature Symbol lands in the round it transforms into a pink, blue or green clover. The new colour either activates another feature or adds a symbol to an active one. Six portal rounds gained a feature after they opened. The count carries one reservation. The log cannot tell a transformed clover from a plain coloured one, so the count above is of features added, not of Extra symbols.

The Super Clover, the five-by-five board and five jackpots

The crystal Super Clover lands only in the main game. Whenever it appears there is a chance to trigger the Super Bonus Game with an expanded field of five by five. The round then carries a Multi, Collect or Mystery feature or their combination. At the start of a Super Bonus Game the reels add one empty row above and one below, and every clover from the last spin sticks. The activated Super Clover Pile will land more regular Clover and Feature Clover Symbols on the reels in quantity enough to reach six, in the text's words. A Super top-up can therefore bring a feature with it, as the portal's round 9 did with a second Collect. Inside the round a Super Clover takes a value of 7x, 8x, 9x or 10x the bet. Ten of the 30 portal rounds ran on the large board, the fullest with sixteen of 25 cells held, and twenty of the 67 pooled rounds did.

Five jackpots hang over the reels. MINI 15x, MINOR 30x and MAJOR 100x come as clovers, and a jackpot clover that appears at random during the Bonus Game pays the tier it names. GRAND 3,000x pays for fifteen cells filled in the Bonus Game or the five-by-three Grand section filled in the Super Bonus Game. SUPER 10,000x pays for all 25 cells filled, and only the Super Jackpot value is added to the Total Win in that case. The panel over the reels prices the five at the stake in play - 15.00, 30.00, 100.00, 3,000.00 and 10,000.00 at 1.00. In 67 pooled rounds no board was filled. The closest were fourteen cells of fifteen in the portal's round 26 and eighteen of 25 on superchargedcloverscasino.com. The pool drew 25 MINI clovers and 7 MINOR, no MAJOR.

4 Supercharged Clovers Game Info page on the jackpots: the Major, Minor and Mini clovers at 100.00, 30.00 and 15.00 for a 1.00 stake, and the line that their random appearance in the Bonus Game triggers the matching jackpot
The jackpot page with the three clover jackpots, MAJOR, MINOR and MINI at 100.00, 30.00 and 15.00 for the 1.00 stake, and the line on how they arrive.

Power Chance - a progressive wrapper with its own rulebook

The last pages of the Game Info belong to a feature the game's press release does not mention. The Power Chance Jackpot feature can be triggered randomly at the end of any spin. It has four levels - the Progressive Jackpot on the counter at the top left, 1000x, 200x and 100x the bet. During the feature the player selects among twelve objects and collects special symbols, three of a kind wins that jackpot, and the feature ends when one is won. No payline winnings are paid during it. Any jackpot can be won with any bet, and a player's chance to win the Progressive Jackpot is directly related to the bet amount. Higher bets, higher chance, no number. The game is not available without the Progressive Jackpot. Tap the panel for a window of win statistics. When the progressive is won the counter resets to its seed.

Three logs, 6,146 paid spins, zero triggers. The portal log polled the counter 843 times and watched it climb past 21 million demo credits, which is a demo figure and nothing else. Length buys chances, not guarantees, and here the chance is unpriced.

4 Supercharged Clovers Game Info page on the Power Chance Jackpot feature: four levels, the Progressive Jackpot, 1000x, 200x and 100x, priced 1000.00, 200.00 and 100.00 at a 1.00 stake
The Power Chance page with its four levels, the progressive and 1000x, 200x and 100x the bet, priced 1000.00, 200.00 and 100.00 at the 1.00 stake.

Two buy prices and two maximums

The buy price comes first, in the text's own words. Player can additionally buy a random Bonus Game with 1, 2 or 3 Clover Feature Symbols for 70x the bet. The random Super Bonus Game with 1, 2 or 3 Clover Feature Symbols costs 150x the bet. The BONUS button on the left prints both at the stake in play, 70.00 and 150.00 at 1.00. Neither option was used in the three logged sessions. The pool's natural rounds came once per 92 paid spins and had a median of 48 bets, and they say nothing about what a bought one returns.

Maximum next, and there are two. The intro screen - WIN UP TO 15000x WITH SUPER CLOVER. The paylines page - the maximum reward is limited to 12,400 times the total bet. If a round's total win reaches the limit, the round ends and the reward is paid immediately. The cap is the rule. The 15,000x is a poster. Which of the two a casino copy prints was not checked beyond this build.

The line paytable, kept short

Five fixed lines - the three rows straight across, a V and an inverted V. Paylines award wins for consecutive symbols from left to right, a line pays its highest combination and nothing else, and the lines are fixed at five. Eight regular symbols pay, three of a kind at least, the red seven stands in for them, and the table below is priced at 1.00, the stake of every logged session.

SymbolThree / four / five at 1.00Five in multiples
BAR, bell4.00 / 10.00 / 50.0050x
Melon, grapes2.50 / 7.50 / 25.0025x
Plum, lemon, orange, cherries1.00 / 3.00 / 10.0010x

The wild substitutes for every symbol except the regular clover, the Feature Clovers and the jackpot clovers, and lands on reels 2, 3, 4 and 5. Lines pay from the leftmost reel, which keeps a line of sevens alone off the table, and no screen prints a price for one. The smallest line win is one bet, so the base game never pays under the stake. Checked against the log, the portal's 1,414th paid spin landed four lines with wilds and paid 14.00 in all, the largest base-spin total of 2,713 spins, and none of the 456 line wins was a line of sevens. The paytable holds against the log.

4 Supercharged Clovers Game Info page on payouts at a 1.00 stake: BAR and bell at 50.00, 10.00 and 4.00 for five, four and three of a kind, melon and grapes at 25.00, 7.50 and 2.50
The payout page at 1.00, with the BAR and the bell on the left and the melon and the grapes on the right, three to five of a kind.

What the screens do not print

The review card carries Not verified for RTP and for volatility. No Playson sheet for this Power Chance build has reached us, and the review's source notes keep the database listings and the operator copies apart from the build we logged.

No return figure, on any page, on the panel or in the game's configuration as it reached our session. No volatility label. No chance for any coloured clover to open a round, and none for the Super Clover or the Extra symbol. None for the Mystery outcomes, and none for Power Chance beyond the sentence about the bet. No weights for the clover values. No release date, and only a version line, VER 1.18.1 on the live copy and VER 0.463.0 on the May screens. Printed, by contrast, are every clover value, every jackpot tier, both buy prices and the 12,400x cap. What the build pays, I log and publish in its place, 107.57% for the portal's paid spins and 100.85% for the pool, both tables in the review. Neither figure describes a long run, and the review's 6.7 grades the machine, not the sitting.

Quick answers

Does a full pile start the round?

Not in the rules, which give the pile no such power. A coloured clover has a chance to open it. The portal log recorded pile resets at counts from one to nine, with none seen at two or four.

Do the gold clovers pay in the base game?

No. Pay only during the Bonus Game, in the text's words. The portal log showed 4,276 bets of clover values outside rounds and paid none of them.

Can a round keep both features from two colours?

Yes. The combination that opened the round determines the features awarded. Five portal rounds opened on two colours at once.

Is the 15,000x a cap?

No. The cap is 12,400x, on the paylines page. The 15,000x is on the intro screen.

Is Power Chance a bet?

No. It costs nothing visible and triggers at random, and its progressive chance goes up with the stake, unquantified.

All the Game Info pages live behind the i button in the public demo on our shelf, and demo credits are the place to read them before any money moves.

Known limits of this page

Known limits of this page: the demo was read on 23 October 2026 at 1.00, with the screens archived on 26 May 2026 as the comparison. Trigger chances, not printed and not verified. The Extra Clover symbol, invisible in the log as a separate kind. The buy prices and the Power Chance feature, unused and unseen in all three logged sessions. The live copy prints VER 1.18.1 on its last page where the May screens printed VER 0.463.0, with the rules text identical word for word between the two. The July log sits between those dates without a version line of its own, so the shelf demo is the address we logged, and identity with the July build is not proven. Everything else on this page comes from a screen or from the portal log.

Verified against

Session SCLV-20260729-01 - 2,713 spins of the 6,146-spin pool, July 2026, checkpoint discipline throughout. The session tables, the frames and the score live in the 4 Supercharged Clovers review. The launch build is on the demo shelf, and the protocol is on the methodology page. What this page did not verify: trigger chances, the Extra Clover, the buys and the Power Chance feature. Balances before and after each of the 30 rounds, with their features, cells and collectors, sit in the session report. The board belongs to the family on our Hold and Win page, where its clock is set beside the other carriers. The screens behind this page come from the public demo as it stood on 23 October 2026, and 18+ applies in demo play as in any other.

Alex Reeves
Written by Alex Reeves

Casino analyst with a software QA background: every game is a system under acceptance test. Full profile →