Fortune Tiger - the Rules, One Draw and a Tenfold

Verdict first: a 3x3 line game with a respin feature laid over it - one symbol drawn at random, every match held, reels respun until nothing new lands - and a x10 rule for any full screen, feature or not. No return figure and no trigger rate anywhere in the nine paytable and rules screens. What follows is the build's own text, read off the public PG Soft demo we logged and priced at the 3.00 our session ran.

Opens in the page. Same demo source used for our test. 18+. Also on its own Fortune Tiger demo page.
Fortune Tiger - free demo

How a spin pays

Three reels, three rows, five fixed lines. The three rows and the two diagonals. A line pays three matching symbols from the left reel across. Only the highest win per line counts, lines that pay together are added, and the tiger wild stands in for every symbol. Seven symbols and nothing else on the reels. No scatter, no bonus symbol, no collector.

The screens print line pays as coefficients. Cash per line = coefficient x bet size x bet level. The total stake is that unit times the 5 lines, so at 3.00 the unit is 0.60. The table below prices the paytable at that stake.

SymbolPrinted coefficientThree on a line at 3.00In bets
Wild (the tiger)250150.0050x
Gold ingot10060.0020x
Jade knot2515.005x
Money bag106.002x
Red envelopes84.801.6x
Firecrackers53.001x
Orange31.800.6x

Two of the seven pay the stake or less on a single line. The orange at 0.6x, the firecrackers at exactly one bet. The envelopes are the first symbol above the stake, at 1.6x. That is the base game most of the time. In the portal session, 211 of the 713 paying base-game spins were one orange line at 1.80 and nothing else.

Fortune Tiger paytable screen: symbol payout values, wild 250, gold ingot 100, jade knot 25, money bag 10, red envelopes 8, firecrackers 5, orange 3
Paytable screen 1 of 4: seven coefficients from 250 for the wild down to 3 for the orange, exactly as the screen prints them.

The Fortune Tiger Feature, respin by respin

The trigger is random, mid-spin, on any spin. Nothing to collect, nothing to fill, nothing to buy. The game draws one symbol, any of the six paying symbols with the wild excluded, and rebuilds the reels so that only the drawn symbol, the wild and blank spaces can land. After the reels stop, if at least one new drawn symbol or wild has appeared, the reels respin with everything already landed held in place. When a stop adds nothing new, the feature ends and the lines are paid as printed. A full screen at the end takes the x10 like any other full screen.

The stake is charged once, on the triggering spin. The respins are free, and the wallet in the portal log moved by exactly the round's total each time. Rounds ran one to four respins in that log. Three rounds ended after one respin, 16 after two, 8 after three, 1 after four. The 28 rounds paid from 5.40, three orange lines, to 300.00, a full screen of money bags times ten.

Fortune Tiger paytable screen: the Fortune Tiger Feature rule, a symbol drawn at random, reels of that symbol, wilds and blanks, respins while new symbols land
Paytable screen 2 of 4: the feature as printed - random trigger, one symbol drawn, respins for as long as a stop adds a new symbol or wild.

The x10 rule, and what a full screen pays

One sentence on the screens. When all symbols on the reels are involved in a win, the win is multiplied by x10. Nine cells, all in paying lines, and the whole spin pays ten times. The rule is not tied to the feature. A full screen on an ordinary spin qualifies, and 16 of the 28 full screens in the portal log came that way. The table prices a full screen of each symbol at 3.00. A screen with wilds mixed in pays each line as the symbol it completes, unless a line is three wilds - that line pays 150.00.

Full screen ofFive lines at 3.00Times tenIn betsPortal log, 2,825 paid spins
Orange9.0090.0030x10 (6 in the feature, 4 in the base game)
Firecrackers15.00150.0050x9 (3 in the feature, 6 in the base game)
Red envelopes24.00240.0080x3 (1 in the feature, 2 in the base game)
Money bag30.00300.00100x2 (both in the feature)
Jade knot75.00750.00250x0
Gold ingot300.003,000.001,000x0
Wild, nine of them750.007,500.002,500x0
Mixed, wilds between two or three symbolssum of the lines96.00 to 216.00 in the log32x to 72x4 (all in the base game)

The last printed row is the whole 2,500x. Five wild lines at 150.00 come to 750.00, and times ten is 7,500.00 at a 3.00 stake. Every full screen in the portal log was one of the four cheapest symbols, alone or mixed. Zero knots, zero ingots, zero wild screens in 28 fills. A count, not a probability - and 16 of the 28 came on ordinary spins, where nothing is drawn at all. The screens do not weight the draw.

Fortune Tiger paytable screen: the x10 multiplier rule and the five winning bet lines, three rows and two diagonals
Paytable screen 4 of 4: the x10 clause, the 2,500x line and the five fixed line patterns across the 3x3 grid.

The bet formula and the 2,500x

Three dials make the stake. Bet size, bet level from 1 to 10, and 5 lines that never change. The Game Rules text lists bet sizes from 0.05 to 5.00. The Bet Options menu in the dollar-denominated copy on file offers 0.05, 0.50 and 5.00, a floor of 0.25 and a top of 250.00 a spin. Our session ran on demo credits at a flat 3.00 from the first spin to the last, 0.60 per line, and the wallet never took more than 3.00 at a time.

The maximum win is stated as 2,500x the total bet. The screens print the route rather than a cap clause - nine wilds, five lines, times ten. The studio's Game Information sheet lists the same 2,500x as its largest outcome in a billion simulated spins. Small print, same as the studio's other builds - 90 idle days and the game resets, a malfunction cancels every pay and play, the history page has the last word in a dispute.

Fortune Tiger Bet Options menu: bet size 0.05, 0.50 or 5.00, bet level 1 to 10, base bet 5, bet amount from 2.00 to 7.50 shown
The Bet Options menu in the dollar copy of the build: bet size times bet level times the 5-line base, 0.05 x 10 x 5 = 2.50 on the highlighted row.

What the screens do not price

No RTP line on any of the nine paytable and rules screens, and none in the 51-screen archive of the build. The 96.81% is the studio's number, on the game's card at pgsoft.com and in its downloadable Game Information sheet (PDF, version 1.0 r5, 8 July 2025), where it breaks down as 64.96% base game plus 31.85% feature. Card and sheet, not screen. The trigger rate is missing from the screens as well. The sheet's frequency table carries a 0.99% row for the feature without saying what the row counts, and one trigger in 101 spins is how we read it. No weights for the drawn symbol. What the build paid is what I publish. 118.44% on the portal's 2,825 paid spins, 128.37% on the three-session pool, both tabled in the review, and neither one a long-run rate. The 7.0 verdict in the review grades the machine, not the run.

The screens also skip one thing the loading screen makes a point of. Respins and a tenfold were promised, and both arrived - 28 rounds and 28 full screens in 2,825 paid spins. What the screens never say is how often the draw picks a bag rather than an orange. Unverified.

Quick answers

Does the x10 apply in the base game?

Yes. The rule names a full screen, not the feature. The biggest ordinary spin in the portal session was a screen of envelopes and wilds, 24.00 on the lines and 240.00 paid.

Can a round pay nothing?

By the rules, yes. A round that lands two of the drawn symbol off any line and nothing more pays nothing. None of the 28 rounds in the portal log ended that way. The smallest paid 5.40.

Is the wild ever the drawn symbol?

No. The rules exclude it from the draw. It lands in the feature as itself, completes lines of the drawn symbol, and a line of three wilds pays 150.00 at 3.00.

Can the feature retrigger or be bought?

Neither. No buy button exists in this build, respins continue only while new symbols land, and a random trigger is the one way in.

What does a line of three wilds pay?

A coefficient of 250, which works out at 50x the total stake whatever the bet, since coefficients scale with size and level and the stake is that unit times five. Two spins in the portal log paid a wild line without filling the grid.

The nine screens are one tap away in the provider's current public demo on our shelf. Read them there, on demo credits, before any money goes in.

Known limits of this page

Known limits of this page: no trigger rate on the screens - the 0.99% in the sheet's frequency table is a row the sheet never defines, read by us as one in 101. No weights for the draw anywhere. No return on the screens - 96.81% is the studio's card and sheet figure. The rules screens on file come from a dollar-denominated copy of the build at a 2.50 stake, so the 0.25 to 250.00 range is that copy's menu. Our session's demo-credit copy ran at 3.00, a stake that menu does not list. No version number anywhere in the build, so the demo on our shelf is the same public address we logged rather than a build we can prove unchanged. All remaining figures are screen values or portal-log values.

Verified against

Session FTGR-20260804-01 - 2,825 paid spins at 3.00 on 4 August 2026, 28 natural feature rounds with 63 respins, checkpoints logged through the run. Score, screenshots and tables are in the Fortune Tiger review. The balance before and after each round is in the session report. The build plays on the demo shelf; the test protocol is written up on the methodology page. Open item - the weights of the draw, to be checked against the next build. 18+ in demo play as in any other.

Alex Reeves
Written by Alex Reeves

Casino analyst with a software QA background: every game is a system under acceptance test. Full profile →