Rabbit Garden - the Rules, Point by Point

Verdict first: a 7x7 cluster board with a coin rule attached, and a free spins ladder that counts points instead of scatters. The return prints on page 4 of 7. Everything below is restated from the seven info screens of the public Pragmatic Play build, opened on 11 September 2026, at the 2.00 stake our session ran.

Opens in the page. Same build we logged. 18+. Also on its own Rabbit Garden demo page.
Rabbit Garden - free demo

Coins, and the one rule that pays them

Three coin symbols exist, copper, silver and gold, and the colour carries no meaning for the payout. Each coin takes a random value from a fixed list of twelve when it lands. The printed values are 1x, 2x, 3x, 5x, 10x, 15x, 25x, 50x, 100x, 250x, 500x and 1,000x the total bet. On random base-game spins the build places 4, 6, 8, 10 or 12 coins on the grid at once. The build does not print how often that happens, and the session log cannot separate coin spins from ordinary ones.

One rule pays them. A coin is collected when a winning block of paying symbols is adjacent to it, horizontally or vertically. A coin two cells away from a block stays on the grid unpaid until a tumble moves the geometry - or it does not. Diagonal contact does not count. The collected value is added to the block win and everything is banked together after the tumble chain ends.

Rabbit Garden rules screen page 2 of 7: the Tumble feature text and the Coin Collection value list
Page 2 of 7 in this build: the tumble text, the three coin symbols and the twelve printed values from 1x to 1,000x.

The points ladder, level by level

Four or more carrot scatters start the feature with 5 free spins. Scatters land in the base game only. Every free spin guarantees coins on the grid - 4 on the first spin, 6 on the second, 8 on the third, 10 on the fourth, 12 on the fifth. A points meter runs through the round. Each paying symbol in a winning block adds 1 point. Each coin collected adds 3 points.

The meter decides the retrigger and the multiplier. Reach 30 points during the first five spins and the feature retriggers as level 2 - five fresh spins, the same coin guarantee, every win and every coin collection multiplied by 2x. The next thresholds count only what is collected inside the current level.

LevelPoints needed to reach itFree spins addedMultiplier on wins and coins
Level 1trigger5none
Level 230 during level 152x
Level 345 during level 253x
Level 460 during level 355x
Level 590 during level 4510x

Level 5 is the end of the road. Points are no longer collected there and the feature cannot retrigger again. In practice, level 2 needs 30 points in five spins - ten collected coins, or thirty paying symbols, or a mix. Special reels are in play during the feature, which the screens state without describing. Unverified what changes on them.

Rabbit Garden rules screen page 3 of 7: free spins, the points ladder, max win and buy free spins
Page 3 of 7: the coin guarantee per spin, the five thresholds with their multipliers, the 10,000x cap and the 100x buy.

Blocks of five, and what they pay at 2.00

The board is 7x7 and there are no lines. A win is a block of at least 5 identical symbols connected horizontally or vertically. Only the highest win of a block is paid, separate blocks are added together, and every value below is the printed figure at the 2.00 stake our session ran. Five of anything except the rabbit pays less than the stake.

Block sizeRabbitFoxWheelbarrowAKQJ
52.001.501.000.800.600.500.40
63.002.001.501.000.800.600.50
73.502.502.001.501.000.800.60
84.003.002.502.001.501.000.80
95.004.003.002.502.001.501.00
1010.008.006.004.003.002.502.00
1115.0012.009.006.005.004.003.00
1230.0025.0020.0010.007.006.005.00
1370.0060.0050.0040.0030.0020.0010.00
14140.00120.00100.0080.0060.0040.0020.00
15 to 49300.00200.00180.00160.00120.0080.0040.00

The top row is the whole ceiling of the symbol table, 150x for rabbits, 100x for foxes, 90x for wheelbarrows and 80x down to 20x for the royals. Everything above those figures comes from coins and multipliers, not from blocks.

Rabbit Garden rules screen page 1 of 7: cluster paytable for seven symbols at the 2.00 bet and the scatter pays
Page 1 of 7: every block size from 5 to 15+ priced at the 2.00 bet, plus the scatter row underneath.

Scatter pays, the buy, and the cap

The carrot scatter pays on its own count as well as opening the feature. Four pay 4.00, five pay 10.00, six pay 40.00 and seven pay 200.00 at the 2.00 stake. It survives the tumble, since winning symbols vanish and scatters stay, and it never appears during free spins. Buy Free Spins costs 100x the current total bet, 200.00 on our stake, and the triggering spin then lands 4, 5, 6 or 7 scatters at random. A bought round starts at level 1 like any other.

The hard cap is 10,000x the bet per round. If a round's total reaches it, the round ends at once, the cap is paid, and any remaining spins or levels are forfeited. Page 6 of 7 repeats the same clause under the bet menu.

Bet range, volatility badge and the printed return

Minimum bet 0.20. Maximum bet 240.00 as printed on page 4 of this build. The bet menu changes the coin value and the bet multiplier separately, and the total shows in both coins and cash. Space and Enter start and stop a spin. Turbo is a held space bar.

Two return figures print on page 4 - 96.05% for standard play and 96.08% with the buy. I do not arbitrate between a printed figure and whatever a lobby runs. I test what the demo runs and publish that instead: 103.54% over the portal's 2,080 spins, tables in the review. The same page carries a Medium volatility badge. The network's two Rabbit Garden pages recorded High and a 100.00 maximum bet from an earlier read of the screens; this build prints Medium and 240.00. Logged as a build difference, unverified which side changed.

Rabbit Garden rules screen page 4 of 7: medium volatility badge, win rules, theoretical RTP 96.05% and 96.08% with buy, bet limits
Page 4 of 7: the volatility badge, the two printed RTP figures and the 0.20 to 240.00 bet range on the build opened on 11 September 2026.

Quick answers

Is there a wild symbol in Rabbit Garden?

No. Seven paying symbols, one scatter, three coins. Nothing substitutes.

Do coins pay in the base game?

Yes, when a winning block touches them. The session's best base-game spin banked 200.80 at 2.00 with 1x and 3x coins on the grid.

Can the free spins retrigger?

Only through the points meter. There are no scatters in the feature. Each threshold met adds five spins and raises the multiplier one step, up to level 5.

What happens at level 5?

Five final spins at 10x. The meter stops, nothing retriggers, and the round pays out when those spins finish.

Does the buy improve the odds of reaching level 5?

No. It buys the trigger and 4 to 7 scatters on the entry spin. The ladder starts at level 1 regardless. The printed RTP with the buy is 96.08%, three hundredths above the base figure.

Same rules screens, same build, virtual balance. Play it from the shelf before any cash goes in.

Known limits of this page

Known limits of this page: coin value weights - not printed, not derived. Coin spin frequency in the base game - not printed. The special reels of the feature - named on page 3, not described. Volatility and maximum bet - this build prints Medium and 240.00, the network's earlier reads say High and 100.00, difference unresolved. Every figure is the printed value at 2.00 or the portal session's own log.

Verified against

Session RBGD-20260811-01 - 2,080 spins at a flat 2.00 in August 2026, checkpoints logged throughout. Tables, screenshots and the score are in the Rabbit Garden review, and the round-by-round log is in the session report. The build launches from the demo shelf; the protocol lives on the methodology page. Unverified on this page - coin weights and the base-game coin frequency, both on the list for the next build. The 18+ rule covers every mode of this game.

Alex Reeves
Written by Alex Reeves

Casino analyst with a software QA background: every game is a system under acceptance test. Full profile →